

Improved GPU Rendering – Light Cache global illumination is now GPU-accelerated for faster rendering and consistency.A thin-walled refraction option has been added, as well, to help render translucency on single-sided objects like a soap bubble or a sheet of paper. Improved Translucent Materials – New translucency controls and built-in volumetric random walk subsurface scattering have been added to the V-Ray Material, making it easier to render realistic skin, plastic and wax.Fog Transparency Color – Suited for underwater scenes, artists can easily tint the transparency color of their volumetric environment fog.Masks in the V-Ray Frame Buffer – Use any of V-Ray’s masking render elements directly in the V-Ray Frame Buffer’s Compositor, including Cryptomatte, MultiMatte and Object, Render and Material IDs, to fine-tune an image without re-rendering or turning to another app.V-Ray Material Library – Access to a library of over 500 high-quality materials with 4K textures.Maya 2022 Support – Native support for Maya 2022 features, including MayaUSD.

V-Ray 5 for Houdini will also mark the beta launch of V-Ray for Solaris, which helps artists work natively in SideFX’s USD-based shot layout and look dev tool via a V-Ray Hydra delegate. The initial Maya implementation will support several key asset exchanges, including static/animated meshes, V-Ray materials, subdivisions, displacement and more. As the pipelines have grown more complex, the need for a universal format has become even more pronounced.
Maya vray materials update#
so artists have an easy way to share and dynamically update assets without workarounds or compromises. Initially developed by Pixar, the USD format is designed to hold the most common types of scene data - geometry, shaders, lights, rigs, hair, etc. Artists will now have a non-destructive way to collaborate and assemble their scenes, making it easier to store and move scene data between different applications. Chaos has introduced initial Universal Scene Description (USD) support for V-Ray 5 for Maya and V-Ray 5 for Houdini.
